Look for teammates that need help, or enemies off on their own, then plan your attack (Planning). You need to climb at the start of the match and watch the battle unfold.where are your enemies and where are your teammates going in relation to the objectives (Perusal). In order to use your plane most effectively, you need to know your own plane and the planes you will be facing at your BR inside and out (Preparation). Something important to remember is the seven P's: Proper Perusal, Planning & Preparation Prevents Poor Performance. However, if you don't know what you're up against and just try to out-turn everything with flat turns, you'll be able to get kills you need to grind up the tree, but you will not be able to excel in using the plane. The Spitfire is a high-performance thoroughbred, which is more than a match for any and all opposition it faces at its battle rating. With the Merlin engine, the Spitfire Mk IIb can utilise the power to gain speed and altitude for an energy advantage over its opponents, as well as having the manoeuvrability to perform aerobatic manoeuvres to get out of a sticky situation. Sixty rounds of 20 mm is not a very large ammunition pool and will run out faster than the machine guns in most cases.Īs mentioned constantly, the Spitfire Mk IIb has excellent turn-fighting, climbing, and speed characteristics for a fighter. It is also advisable to make sure that you conserve your ammo and only fire when you have a clear target, as you'll find you'll run out of ammo very quickly. It is recommended to maximise the use of AP-I ammo for the Spitfire Mk IIb's 7.7 mm machine guns and the HEF-I ammo for the 20 mm cannons for air damage. ![]() Note, however, that with the two 20 mm cannons, the Spitfire Mk IIb can also be used as a reasonable Boom & Zoom fighter with fewer results. The technique to use this loadout will be described in the "Usage in battles" section. A suggested loadout is to equip Tracers on the 7.7 mm machine guns, and Stealth Belts on the 20 mm cannons - this allows maximal amounts of damaging rounds - namely the Armour-Piercing Incendiary (AP-I), High-Explosive Fragmentation Semi-Armour-Piercing Incendiary (HEF-SAPI) and High-explosive Fragmentation Incendiary (HEF-I) rounds. Turn-fighting is the most efficient way of using this nimble, fast fighter, and it should be used in this way most of the time. These aircraft, however, have little in the way of armour protection - any hits will most likely damage something, and in addition, you will be helpless if you try to head-on something. The Spitfire Mk IIb is an excellent turn-fighter and has solid climb and speed characteristics - forming a middle ground between the sheer speed of the German fighters and American fighters and the nimble agility of the Japanese machines. It has been in the game since the start of the Open Beta Test prior to Update 1.27. With a battle rating of 3.7 (AB/RB) and 3.0 (SB). ![]() The Spitfire Mk IIb is a rank II British fighter
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